Now live Foundation + battle-first loop
Challenge from home, instant battles, rematch / claim, suggested rivals, share buttons, trophies, cabinet, and boards are live. Read the player manual .
Phase 00
Launch foundation Shipped Stable base so new PvP features don’t sit on fragile infra.
▶ Schema parity + secured write RPCs ▶ Product analytics (profile, battle, share, rematch events) ▶ Server-side analyze / backfill chaining ▶ BagScore, FIFO, and battle winner tests
Phase 01
Battle-first viral loop Shipped One analyzed wallet reliably pulls another person in to fight.
▶ Homepage challenge CTA (scan secondary) ▶ Instant settle battles + battle result pages ▶ Claim / rematch for challenged wallets ▶ Suggested rivals by trophy band + BagScore ▶ One-click Share (native / copy / X) for profiles & battles ▶ Trophy ladder, cabinet cups, rivalries, leaderboards
Make wins feel credible — explain scores and tighten pricing/spam.
▶ BagScore component breakdown + provisional reasons on profile ▶ Clear “why you won/lost” on battle results ▶ Historical USD marks + spam / min-USD swap filter ▶ Trophy-first profile hierarchy; cron refresh + rank snapshots
Habit loop: fight this week, climb a fixed window board.
▶ competition_events / entries schema ▶ Weekly score from trophies gained, wins, or PnL sprint ▶ Leaderboard scope weekly + homepage “this week’s league”
Tribes that climb together once density is there.
▶ Create / join / leave (one community per player v1) ▶ Community pages + inter-community leaderboards ▶ Gate create on claimed username + min trophies
Pull fighters back when challenged, rematched, or promoted.
▶ In-app notifications + preferences ▶ Emit on challenge, rematch, league up, weekly finalize ▶ Header badge + notification inbox
Wallet World Championship — brackets on the existing battle engine.
▶ Nomination → seed from trophies / BagScore ▶ Bracket settle via instant battles ▶ Finalize + cabinet awards; shareable matchup pages
Phase 07
Token layer ($BAG) Later Optional utilities after the game loop is proven — not required to play.
▶ Cosmetics and community create gates ▶ Tournament entry / premium surfaces ▶ Light governance for the community Explicitly later: full social feed, pending-accept battles as default, competing with pure analytics charts. Play the loop — the next phases unlock with density.
BagRoyale is a skill/reputation game for Solana wallets — not financial advice. Battles, scores, and trophies do not predict future returns. Cryptocurrency tokens are highly volatile and may lose value. Do your own research. Nothing on this site is an offer to buy or sell securities.